The Five Factions
Overview
Five legendary factions locked in an eternal cycle of conquest. Each faction has a unique identity, defeating two others while being vulnerable to two.
SHADOW — The Kage

Clan ID
1
Title
The Kage
Archetype
Assassin
Element
Darkness
Defeats
Spirit, Wind
Defeated By
Blade, Pillar
"Strike from the shadows. Leave no trace."
The Shadow faction represents stealth and assassination. Masters of darkness who excel at eliminating ethereal (Spirit) and ranged (Wind) opponents, but struggle against direct combat (Blade) and fortified defense (Pillar).
BLADE — The Steel

Clan ID
2
Title
The Steel
Archetype
Samurai
Element
Metal
Defeats
Shadow, Pillar
Defeated By
Spirit, Wind
"One cut, one kill. The path of steel."
The Blade faction represents martial perfection. Disciplined warriors who cut through shadows and shatter fortifications, but are outmaneuvered by the ethereal (Spirit) and outranged by archers (Wind).
SPIRIT — The Ghost

Clan ID
3
Title
The Ghost
Archetype
Phantom
Element
Ether
Defeats
Blade, Wind
Defeated By
Shadow, Pillar
"Beyond flesh, beyond steel."
The Spirit faction transcends physical combat. Their ethereal nature lets them phase through blade strikes and dodge arrows, but they're vulnerable to darkness magic (Shadow) and grounding force (Pillar).
PILLAR — The Monk

Clan ID
4
Title
The Monk
Archetype
Guardian
Element
Earth
Defeats
Shadow, Spirit
Defeated By
Blade, Wind
"Unmovable. Unbreakable. Eternal."
The Pillar faction embodies absolute defense. Their grounded presence dispels shadows and anchors spirits, but their immobility makes them vulnerable to precision strikes (Blade) and ranged assault (Wind).
WIND — The Arrow

Clan ID
5
Title
The Arrow
Archetype
Marksman
Element
Air
Defeats
Blade, Pillar
Defeated By
Shadow, Spirit
"Swift as air, sharp as death."
The Wind faction dominates through range and precision. Their arrows pierce armor and strike stationary targets, but they're ambushed by shadows and phased through by spirits.
The Pentagon
Faction Summary
SHADOW

Spirit, Wind
Blade, Pillar
BLADE

Shadow, Pillar
Spirit, Wind
SPIRIT

Blade, Wind
Shadow, Pillar
PILLAR

Shadow, Spirit
Blade, Wind
WIND

Blade, Pillar
Shadow, Spirit
Strategic Implications
No Dominant Faction
Every faction has exactly:
2 victories (targets)
2 defeats (predators)
1 neutral (itself)
This creates perfect balance where no faction is inherently superior.
Metagame Dynamics
The "best" faction to join depends on:
Current TVL distribution
Expected player behavior
Time remaining in deposit phase
As more players join a faction, its predators become more valuable targets.
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